量が膨大なので翻訳協力求む。
以下部分的に直訳。まとめ求む。
ひとまず見出しごとに翻訳完了しているものをWiki記法で整形しています。
エンジン 一般: - 'follow fragger' チェイスカメラモード [訳注: 観戦対象が倒されたらフラグした人にカメラを切り替える] - ... - サーバープログラムの更新を毎日自動確認する (以前は隔日) - ... - 修正: 存在しないマップがローテーションにあっも自動的にスキップする - Fix: shaking corpses. - 修正: DAでは離席中のプレイヤーは挑戦者キューに飛ばされるようになる - ... パフォーマンス向上: 画質向上: - Nicer curves/patches (no leaking in patches). - LGのビームをUltrakillベースに刷新 (LGビームはピュアサーバーの制限外なので、自分好みのものを作ったり、0.6のものを使うこともできる) - Fast and bumpmapped GLSL dynamic lights. - r_drawflatとr_floorcolor, r_wallcolor を組み合わせると[壁、床など]まわりの色を変更できる - r_lighting_greyscaleで照明の色を抜くことができる
... beta1からの変更 ゲームとエンジン: - fovを140までに制限した - ... beta2からの変更 ゲームプレイ: - **弱い弾薬を無くした** - 強い弾薬のみになったことを受けて、[武器や弾薬箱による]弾薬補充量を調整した ... エンジン: - fov, zoomfovのデフォルト値を修正した - zoomfovを30以下にできなくした - ... - cg_gun_fovの範囲を20〜160に制限した - 追加: cg_lgbeam_old [訳注: 0.6のLGビームに見た目を戻したいときに使う] - 削除: cg_demoname - 追加: cg_specHUD - ... メディア: - ... - wctf5を削除 - jeharがアナウンス音声を提供してくれた ... (更新時刻 2012-07-24 14:33:11) [訳注: Changelogスレ<<1の更新時刻]
一次ソース:http://www.warsow.net/forum/thread/14845/1
Gameplay - Weapondefs based on promod: * LG 130dps * RL 75dmg * GL 65dmg * Plasma 150dps * EB 75dmg * RG 90max dmg * MG 80dps * GB 45dmg cut 45dmg projectile - Promod armor system (GA 50/100, YA 75/125, RA 100/150, 0.66 protection rate) - Increased LG knockback and slightly longer stun time for LG. - Handicap (handicap 10 = 10% less damage). - Fix some 45deg ramps broken by missing deg -> rad conversion. - Octagon hitboxes. - Fixed rocketsplash on stairs and ledges ("nodmg bug") - cg_showTeamMates (required drawTeamMates in .hud): Engine General: - Add 'follow fragger' chasecam mode - Support for OGG Theora videos. - Support for PNG. - Model format changed to IQM - Update to the latest AngelScript version (2.23.1). - Metadata support in demo files to store date and time of the match, final score, title and other useful data. - Support for http mirroring server demos and downloading demos from http with demoget. - Support for streaming remote ogg files via HTTP. - Servers check for autoupdates daily (every 2 days before). - Increased sound mixing precision (snd_qf). - Make bots somewhat more aware of the gametype and pmove states. - Highlight minimized game window on important events (when alt+tabbed). - Added two new parameters to 'cinematic' command to control console avilability during playback of a fullscreen video and maintaining original aspect ratio of the video. - Added "cinepause" console command to pause and unpause fullscreen video playback. - Split video codecs code into separate library. - Obsoleted potentially hearable set (PHS). - Improved Mumble integration. - Fixed randomization of m3u playlists shuffling. - Fix: "killable" doors, similar to the one Schaaf provided for buttons. - Fix: Map rotation now skips non existent maps. - Fix: shaking corpses. - Fix: DA challengers are moved to specs due to inactivity. - Fix: when a text with a color from white to green is sent with a number after it, irc clients think that the number is a part of the color code. Example: "^0t^13^0st (t3st)" results in tst in black. Performance improvements: - Changed how VBO's work for lightingDiffuse map models for optimal performance. - Added builtin GLSL program to render most commonly used Q3A shader stages to better utilize VBO's. - Take map area visibility into account when creating VBO's for surfaces. - MD3 and IQM models now use VBO's too. - Optimized image loading functions (greatly reducing loading times) - Model and sound caching (greatly reducing loading times) - GPU skinning dual quaternions (greatly improving model rendering performance, up to 300%+ better) - Improved shadow mapping filters. - Planar shadows may not cause severe performance hit due to excessive map tracing. - Add another optional parameter to 'material' pass, which if specified blends entity colored decal with diffuse image. This allows single-pass player model skins. - Fix: particle entities emitting invisible lights. Also make light radius depend on particle radius. Graphical features: - Nicer curves/patches (no leaking in patches). - New LG beam gfx based on Ultrak1ll's beam (LG beam is not pure, so people can also make their own beams, or use the 0.6 one). - Fast and bumpmapped GLSL dynamic lights. - r_drawflat (+ r_floorcolor r_wallcolor) to set custom environment colors. - r_lighting_greyscale to remove colored lights from the maps. OS-specific improvements: - alt+entering between fullscreen and windowed mode is now instant in Windows (no vid_restart required). - m_raw for linux (using Xinput2). - Unicode input in X11. Music - New song by jihnsius. Maps - A lot of optimizations to old maps, around 10 to 30% better FPS compared to 0.6. - Removed: wdm8, wdm11(old), wdm20, wamphi2, wca3. - Retextured: wdm6, wda1, wda2, wamphi1. - New maps: wdm11, wdm16, wdm17, wbomb6. User interface - New user interface with xhtml/css/angelscript syntax using librocket. (changeable with cvar for custom ui's). - Real map as a background instead of a video. Global statistics and skillranking - Global statistics using warsow.net accounts (ranked servers need a server key). - In-game profile and friends list. - Skillranking (not shown or used anywhere yet, but the system there). - Added 'whois' game command. Gametype scripting - All builtin classes have been renamed from this "cClass" to "Class". - It's required to use function pointers to set callback functions for entities instead of hardcoded names. * Example: some_trigger_think() @entity.think = some_trigger_think; - Both UI and GT scripts can now use namespaces. - Moved all core classes to angelwrap library. - Added builtin StringUtils namespace. HUD scripting - New hudscript function "setScale" * New parameters for setScale: DEFAULTSCALE, NOSCALE, SCALEBYWIDTH and SCALEBYHEIGHT. - New strafehud functions. - HUD elements are now precached, to avoid loading media on the first draw whenever possible. - Round to the nearest integer value in CG_LFuncCursor, CG_LFuncMoveCursor and CG_LFuncSize Warsow TV - Background music tracks can now specified for each channel and lobby (tv_lobbymusic cvar), which will be later played by connected clients. This can be used to stream shoutcasts in OGG format. - Fix: TV heartbeats - Fix: occasional "Invalid POVnum 0" error on wswtv clients. - Fix: fs_gamedir changes on wswtv causing 'bad inline model number' errors for clients upon connecting. - Fix: PM_FREEZE movement state not affecting TV spectators. - Fix: broken movement prediction after postmatch. Changes since beta1 game/engine: - cap fov to 140 - fix: sounds get messed with openal - fix: crash at startup - s_pseudoAcoustics 0 by default - fix: openal module complains about .m3u files - fix: implicit cast from half to float - fix: turrets are broken pic - fix: just a bug that should have been fixed since wsw .5 - fix: broken scoreboards (wswtv at least), reconnect fixed that - revert back to instant eb - add 1600x900 to the list of detected resolutions - fix: target_give doesn't work - add 1360x768 and 1366x768 to the list of autodetected resolutions - fix: headhunt gametype crash - fix: crash in case texture3D extension was unavailable - fix: HTTP downloads broken for URLs that contain unsafe chars ui: - fix: UI doesn't have setup option to select weapon handness - fix: UI doesn't have binds for messagemode and messagemode2 - fix: serverbrowser occasionally connects to the wrong server upon doubleclick (also 1 row always shows info from the first row) - fix: serverbrowser doesn't work during demo playback - fix: login dialog -> dont use cl_mm_password or store that cvar - fix: ERROR: 0:0: GC cannot free an object of type '_builtin_function_', it is kept alive by the application - fix: Unresponsiveness when pressing backspace in server password prompt dialog if no textfield selected before press. link - fix: local game settings are overridden by gametype configs - fix: Skyquality always resets the meter to middle quality - Add server favorites mm/stats: - fix: da matches send duplicate uuids - fix: warmama crashes - fix: /whois - fix: ya_taken and ga_taken always have the same value - do not report matches with duration less than 1 minute maps: - fix: wdm11,16,17 decals missing - fix: wdm11, wdm10 sky missing - fix: wbomb6 clipping pic Changes since beta 2 gameplay: - remove weak ammo - adjust ammo pickup counts to fit strong ammo only - added ctf_flag_instant callvote (enables instant flag captures and unlocks) - global game sounds were missing engine: - fix default values of "fov" and "zoomfov" - zoomfov can't be set to values lower than 3 - r_subdivisions can't be set to values lower than 3 - disable VBO's for fogged meshes if GLSL is not available (fixes "the blue plasma" bug) - fixed planar stencil shadows - bound cg_gun_fov to [20,160] - added cg_lgbeam_old - remove cg_demoname - add cg_specHUD - autorecord actions should now work for ongoing matches - utilize getters and setters for class propertis found in GT scripts media: - remove explicit declarations of the sorting key from fence/grates shaders (they were fucked up anyway) - removed unused video files - removed battlesuits from wctf2 - added wrace1 back - added 'stream' profile for streaming - removed crizis, crizis2, crizis3 huds - moved 'default' hud as 'classic' - added new huds by clownfart - removed wctf5 - new announcer sounds from jehar ui: - serverbrowser now queries for LAN servers too - fix color formatter's HTML encoding routine - colored server names looks fugly in the game menu - the password input dialog should autofocus the input field. other dialogs probably need autofocus too - TAB navigation doesn't work in UI - add window.flash(uint count) to AS - add IRC chat - fixed "assigning backspace as a key will leave the options menu or sth." - added awards tab under profile - added download/connection screen matchmaker: - orphane sessions cleanup - servers submit sv_uploads_demos_baseurl + autorecorded demo filenames to the stats server (updated 2012-07-24 14:33:11)